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All script calls

APIWiki

List of all script calls

All states/substates

preCreate(), create(), postCreate()

preUpdate(elapsed:Float), update(elapsed:Float), postUpdate(elapsed:Float)

stepHit(curStep:Int), beatHit(curBeat:Int), measureHit(curMeasure:Int)

onFocus(), onFocusLost()

draw(event:DrawEvent), postDraw(event:DrawEvent)

The event has no parameters but can be cancelled

onStateSwitch(event:StateEvent), onOpenSubState(event:StateEvent)

The event in question has the following parameter:

onResize(event:ResizeEvent)

The event in question has the following parameters:

destroy()

PlayState.hx

onStageXMLParsed(event:StageXMLEvent), onStageNodeParsed(event:StageNodeEvent)

onPreGenerateStrums(event:AmountEvent), onPostGenerateStrums(event:AmountEvent)

onStrumCreation(event:StrumCreationEvent), onPostStrumCreation(event:StrumCreationEvent)

onNoteCreation(event:NoteCreationEvent), onPostNoteCreation(event:NoteCreationEvent)

onStartCountdown(event:CancellableEvent), onPostStartCountdown()

onCountdown(event:CountdownEvent), onPostCountdown(event:CountdownEvent)

onSongStart(), onStartSong(), onSongEnd()

onInputUpdate(event:InputSystemEvent), onPostInputUpdate()

onRatingUpdate(event:RatingUpdateEvent)

onPlayerHit(event:NoteHitEvent), onDadHit(event:NoteHitEvent), onNoteHit(event:NoteHitEvent)

onPlayerMiss(event:NoteMissEvent)

onCameraMove(event:CamMoveEvent)

onEvent(event:EventGameEvent)

onSubstateOpen(event:StateEvent), onSubstateClose(event:StateEvent)

onGamePause(event:CancellableEvent)

onGameOver(event:GameOverEvent), onPostGameOver(event:GameOverEvent)

onVocalsResync()

Dialogue Scripts (mostly substate like behaviour)

structureLoaded(event:DialogueStructureEvent)

The event replaces the create() call on normal dialogues scripts.

next(playFirst:Bool = false), postNext(playFirst:Bool)

The next call also calls custom callbacks based on the dialogue xml's line using the same argument.

close(event:CancellableEvent)

The event also gets shared between dialogue's box and characters.

Dialogue Character Scripts

create(event:DialogueBoxStructureEvent), structureLoaded(event:DialogueBoxStructureEvent), loadingError(message:String), postCreate()

The event is shared between the first two calls but cancelling the create one won't even make the xml load and so structureLoaded not being called, saving some time.

beatHit(curBeat:Int)

update(elapsed:Float)

playAnim(event:PlayAnimEvent)

show(event:DialogueCharShowEvent), postShow(event:DialogueCharShowEvent), showTweenCompleted(twn:FlxTween)

The event is shared between the first two (but makes no sense in cancelling it on the post part).

hide(event:DialogueCharHideEvent), postHide(event:DialogueCharHideEvent), hideTweenCompleted(twn:FlxTween)

The event is shared between the first two (but makes no sense in cancelling it on the post part).

destroy()

Dialogue Box Scripts

create(event:DialogueBoxStructureEvent), structureLoaded(event:DialogueBoxStructureEvent), postCreate()

The event is shared between the first two calls but cancelling the create one won't even make the xml load and so structureLoaded not being called, saving some time.

beatHit(curBeat:Int)

update(elapsed:Float)

onPlayAnim(event:PlayAnimEvent)

playBubbleAnim(event:DialogueBoxPlayBubbleEvent), postPlayBubbleAnim(event:DialogueBoxPlayBubbleEvent)

The event is shared between the two (but makes no sense in cancelling it on the post part).

popupChar(event:DialogueBoxCharPopupEvent), postPopupChar(event:DialogueBoxCharPopupEvent)

The event is shared between the two (but makes no sense in cancelling it on the post part).

resetText(event:DialogueBoxSetTextEvent), postResetText()

startText(event:DialogueBoxSetTextEvent), postStartText()

destroy()

Global Scripts

focusLost(), focusGained()

more to be documented soon

Written by: Frakits & Nex_isDumb
Last updated: 2024-10-14