new(?X:Float, ?Y:Float, ?SimpleGraphic:Null<FlxGraphicAsset>)
@:value(true)autoAlpha:Bool = true
@:value(true)canBeHovered:Bool = true
@:value(ARROW)cursor:MouseCursor = ARROW
focused:Bool
@:value(false)hovered:Bool = false
@:value(false)hoveredByChild:Bool = false
@:value([])members:Array<FlxBasic> = []
@:value(false)pressed:Bool = false
@:value(true)selectable:Bool = true
@:value(null)hoverCallback:() ‑> Void = null
drawMembers():Void
drawSuper():Void
onHovered():Void
Called whenever the sprite is being hovered by the mouse.
updateButton():Void
updateButtonHandler():Void