@:value({ width : 120 })new(x:Float, y:Float, width:Int = 120, value:Float, segments:Array<SliderSegement>, centered:Bool)
@:value(120)barWidth:Int = 120
endText:UIText
progressCentered:Bool
progressbar:UISprite
@:value([])segments:Array<SliderSegement> = []
selectableBar:UISprite
selectableBarHighlight:UISprite
selectableHitbox:UISprite
startText:UIText
@:value(0)value:Float = 0
valueStepper:UINumericStepper
onChange:Float ‑> Void
set_value(newVal:Float):Float
@:value(true)autoAlpha:Bool = true
@:value(true)canBeHovered:Bool = true
@:value(ARROW)cursor:MouseCursor = ARROW
focused:Bool
@:value(null)hoverCallback:() ‑> Void = null
@:value(false)hovered:Bool = false
@:value(false)hoveredByChild:Bool = false
@:value([])members:Array<FlxBasic> = []
@:value(false)pressed:Bool = false
@:value(true)selectable:Bool = true
drawMembers():Void
drawSuper():Void
onHovered():Void
Called whenever the sprite is being hovered by the mouse.
updateButton():Void
updateButtonHandler():Void