new(x:Float, y:Float, width:Int = 120, value:Float, segments:Array<SliderSegement>, centered:Bool)
barWidth:Int = 120
endText:UIText
progressCentered:Bool
progressbar:UISprite
segments:Array<SliderSegement> = []
selectableBar:UISprite
selectableBarHighlight:UISprite
selectableHitbox:UISprite
startText:UIText
value:Float = 0
valueStepper:UINumericStepper
onChange:Float ‑> Void
set_value(newVal:Float):Float
autoAlpha:Bool = true
canBeHovered:Bool = true
cursor:MouseCursor = ARROW
focused:Bool
hoverCallback:() ‑> Void = null
hovered:Bool = false
hoveredByChild:Bool = false
members:Array<FlxBasic> = []
pressed:Bool = false
selectable:Bool = true
drawMembers():Void
drawSuper():Void
onHovered():Void
Called whenever the sprite is being hovered by the mouse.
updateButton():Void
updateButtonHandler():Void