new(?X:Float, ?Y:Float, ?SimpleGraphic:Null<FlxGraphicAsset>)
autoAlpha:Bool = true
canBeHovered:Bool = true
cursor:MouseCursor = ARROW
focused:Bool
hoverCallback:() ‑> Void = null
hovered:Bool = false
hoveredByChild:Bool = false
members:Array<FlxBasic> = []
pressed:Bool = false
selectable:Bool = true
drawMembers():Void
drawSuper():Void
onHovered():Void
Called whenever the sprite is being hovered by the mouse.
updateButton():Void
updateButtonHandler():Void