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funkin.editors.stage.StageEditor

APIWikiTools

Static variables

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staticinlineread onlySPRITE_WINDOW_BUTTON_HEIGHT:Int = 64

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staticinlineread onlySPRITE_WINDOW_WIDTH:Int = 400

staticread onlyinstance:StageEditor

Static methods

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staticcalcSpriteBounds(sprite:FunkinSprite):Array<FlxPoint>

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staticinlineexID(id:String):String

Constructor

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new(stage:String)

Variables

angleOffset:Float = 0

charMap:Map<String, Character> = []

chars:Array<Character> = []

clickPoint:FlxPoint = new FlxPoint()

gizmosCamera:FlxCamera

mousePoint:FlxPoint = new FlxPoint()

selection:Selection = new Selection()

showCharacters:Bool = true

stageCamera:FlxCamera

storedAngle:Float = 0

storedPos:FlxPoint = new FlxPoint()

storedScale:FlxPoint = new FlxPoint()

storedSkew:FlxPoint = new FlxPoint()

uiCamera:FlxCamera

uiGroup:FlxTypedGroup<FlxSprite> = new FlxTypedGroup<FlxSprite>()

undos:UndoList<StageChange> = new UndoList<StageChange>()

xmlMap:Map<FlxObject, Access> = new Map<FlxObject,Access>()

Methods

Inherited Variables

Defined by UIState

Defined by MusicBeatState

cancelConductorUpdate:Bool = false

Whenever the Conductor auto update should be enabled or not.

read onlycontrols:Controls

Game Controls. (All players / Solo)

read onlycontrolsP1:Controls

Game Controls (Player 1 only)

read onlycontrolsP2:Controls

Game Controls (Player 2 only)

read onlycurBeat:Int

Current beat

read onlycurBeatFloat:Float

Current beat, as a Float (ex: 1.24, instead of 1)

read onlycurMeasure:Int

Current beat

read onlycurMeasureFloat:Float

Current beat, as a Float (ex: 1.24, instead of 1)

read onlycurStep:Int

Current step

read onlycurStepFloat:Float

Current step, as a Float (ex: 4.94, instead of 4)

graphicCache:GraphicCacheSprite = new GraphicCacheSprite()

Dummy sprite used to cache graphics to GPU.

scriptName:String = null

scriptsAllowed:Bool = true

read onlysongPos:Float

Current song position (in milliseconds).

stateScripts:ScriptPack

Current injected script attached to the state. To add one, create a file at path "data/states/stateName" (ex: data/states/FreeplayState)

Inherited Methods

Defined by UIState

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isOverlapping(spr:UISprite, rect:FlxRect):Bool

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openContextMenu(options:Array<UIContextMenuOption>, ?callback:Null<UIContextMenuCallback>, ?x:Float, ?y:Float, ?w:Int):UIContextMenu

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updateButtonHandler(spr:UISprite, buttonHandler:() ‑> Void):Void

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updateRectButtonHandler(spr:UISprite, rect:FlxRect, buttonHandler:() ‑> Void):Void

Defined by MusicBeatState

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call(name:String, ?args:Array<Dynamic>, ?defaultVal:Dynamic):Dynamic

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event<T>(name:String, event:T):T

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lerp(v1:Float, v2:Float, ratio:Float, fpsSensitive:Bool = false):Float

Shortcut to FlxMath.lerp or CoolUtil.lerp, depending on fpsSensitive

Parameters:

v1

Value 1

v2

Value 2

ratio

Ratio

fpsSensitive

Whenever the ratio should not be adjusted to run at the same speed independent of framerate.

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openSubState(subState:FlxSubState):Void

SCRIPTING STUFF

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startTransition(?newState:FlxState, skipSubStates:Bool = false):Bool