new(x:Float, y:Float)
addButton:UIButton
addIcon:FlxSprite
buttonCameras:FlxCamera
buttonOffset:FlxPoint = FlxPoint.get()
buttonSize:FlxPoint = null
buttonSpacing:Float = 16
buttons:FlxTypedGroup<T> = new FlxTypedGroup<T>()
cameraSpacing:Int = 30
dragCallback:(T, Int, Int) ‑> Void
dragging:Bool = false
collapsable:Bool = false
content:FlxTypedGroup<FlxBasic>
titleSpr:UIText
bHeight:Int = 20
bWidth:Int = 120
bottomAlpha:Null<Float> = null
bottomHeight:Int = 0
drawBottom:Bool = true
drawMiddle:Bool = true
drawTop:Bool = true
framesOffset:Int = 0
incorporeal:Bool = false
leftWidth:Int = 0
middleAlpha:Null<Float> = null
rightWidth:Int = 0
topAlpha:Null<Float> = null
topHeight:Int = 0
autoAlpha:Bool = true
canBeHovered:Bool = true
cursor:CodeCursor = ARROW
focused:Bool
hoverCallback:() ‑> Void = null
hovered:Bool = false
hoveredByChild:Bool = false
members:Array<FlxBasic> = []
pressed:Bool = false
selectable:Bool = true
inlineadd(button:T):Void
inlineinsert(button:T, position:Int):Void
inlineremove(button:T):Void
inlineupdateButtonsPos(elapsed:Float):Void
resize(w:Int, h:Int):Void
drawMembers():Void
drawSuper():Void
onHovered():Void
Called whenever the sprite is being hovered by the mouse.
updateButtonHandler():Void
updateSpriteRect():Void