@:value({ mods : false })staticgetList(mods:Bool = false):Array<String>
new(stage:String, ?state:FlxState)
@:value([])characterPoses:Map<String, StageCharPos> = []
stagePath:String
stageScript:Script
@:value([])stageSprites:Map<String, FlxSprite> = []
stageXML:Access
state:FlxState
@:value([])xmlImportedScripts:Map<String, Bool> = []
addCharPos(name:String, node:Access, ?nonXMLInfo:Null<StageCharPosInfo>):StageCharPos
@:value({ id : 0 })applyCharStuff(char:Character, posName:String, id:Float = 0):Void
beatHit(curBeat:Int):Void
getSprite(name:String):Null<FlxSprite>
@:value({ def : false })inlineisCharFlipped(posName:String, def:Bool = false):Bool
measureHit(curMeasure:Int):Void
stepHit(curStep:Int):Void