A list of actions that a player would invoke via some input device. Uses FlxActions to funnel various inputs to a single action.
Constructor
Variables
Methods
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bindButtons(control:Control, id:Int, buttons:Array<FlxGamepadInputID>):Void
Sets all actions that pertain to the binder to trigger when the supplied keys are used. If binder is a literal you can inline this
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bindKeys(control:Control, keys:Array<FlxKey>):Void
Sets all actions that pertain to the binder to trigger when the supplied keys are used. If binder is a literal you can inline this
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unbindButtons(control:Control, gamepadID:Int, buttons:Array<FlxGamepadInputID>):Void
Sets all actions that pertain to the binder to trigger when the supplied keys are used. If binder is a literal you can inline this
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unbindKeys(control:Control, keys:Array<FlxKey>):Void
Sets all actions that pertain to the binder to trigger when the supplied keys are used. If binder is a literal you can inline this