new(text:String, showTimer:Float = 5, corner:Corner = BOTTOM_LEFT)
closeButton:UIButton
closed:Bool = false
closingX:Float = 0
closingY:Float = 0
defaultX:Float = 0
defaultY:Float = 0
isClosing:Bool = false
progress:Float = 0
showedAnimation:Bool = false
showingTimer:Float = 5
textField:UIText
timerActive:Bool = false
onRemove:(notif:UIBaseNotification) ‑> Void = null
appearAnimation():Void
disappearAnimation():Void
idleDisappearAnimation():Void
bHeight:Int = 20
bWidth:Int = 120
bottomAlpha:Null<Float> = null
bottomHeight:Int = 0
drawBottom:Bool = true
drawMiddle:Bool = true
drawTop:Bool = true
framesOffset:Int = 0
incorporeal:Bool = false
leftWidth:Int = 0
middleAlpha:Null<Float> = null
rightWidth:Int = 0
topAlpha:Null<Float> = null
topHeight:Int = 0
autoAlpha:Bool = true
canBeHovered:Bool = true
cursor:CodeCursor = ARROW
focused:Bool
hoverCallback:() ‑> Void = null
hovered:Bool = false
hoveredByChild:Bool = false
members:Array<FlxBasic> = []
pressed:Bool = false
selectable:Bool = true
resize(w:Int, h:Int):Void
drawMembers():Void
drawSuper():Void
onHovered():Void
Called whenever the sprite is being hovered by the mouse.
updateButtonHandler():Void
updateSpriteRect():Void