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funkin.game.StrumLine

APIWiki

Constructor

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new(characters:Array<Character>, startingPos:FlxPoint, strumScale:Float, cpu:Bool = false, opponentSide:Bool = true, ?controls:Controls, vocalPrefix:String = "")

Variables

altAnim:Bool

Whenever alt animation is enabled on this strumline.

animSuffix:String = ""

Which animation suffix on characters that should be used when hitting notes.

characters:Array<Character>

Array containing all of the characters "attached" to those strums.

controls:Controls = null

Controls assigned to this strumline.

cpu:Bool = false

Whenever this strumline is controlled by cpu or not.

data:ChartStrumLine = null

Chart JSON data assigned to this StrumLine (Codename format)

extra:Map<String, Dynamic> = []

@:isVarghostTapping:Null<Bool> = null

Whenever Ghost Tapping is enabled.

notes:NoteGroup

Group of all of the notes in this strumline. Using forEach on this group will only loop through the first notes for performance reasons.

onHit:FlxTypedSignal<NoteHitEvent ‑> Void> = new FlxTypedSignal<NoteHitEvent>()

Signal that triggers whenever a note is hit. Similar to onPlayerHit and onDadHit, except strumline specific. To add a listener, do strumLine.onHit.add(function(e:NoteHitEvent) {});

onMiss:FlxTypedSignal<NoteMissEvent ‑> Void> = new FlxTypedSignal<NoteMissEvent>()

Signal that triggers whenever a note is missed. Similar to onPlayerMiss, except strumline specific. To add a listener, do strumLine.onMiss.add(function(e:NoteMissEvent) {});

onNoteDelete:FlxTypedSignal<SimpleNoteEvent ‑> Void> = new FlxTypedSignal<SimpleNoteEvent>()

Signal that triggers whenever a note is being deleted. Similar to onNoteDelete, except strumline specific. To add a listener, do strumLine.onNoteDelete.add(function(e:SimpleNoteEvent) {});

onNoteUpdate:FlxTypedSignal<NoteUpdateEvent ‑> Void> = new FlxTypedSignal<NoteUpdateEvent>()

Signal that triggers whenever a note is being updated. Similar to onNoteUpdate, except strumline specific. To add a listener, do strumLine.onNoteUpdate.add(function(e:NoteUpdateEvent) {});

opponentSide:Bool = false

Whenever this strumline is from the opponent side or the player side.

strumAnimPrefix:Array<String> = ["left", "down", "up", "right"]

TODO: Write documention about this being a variable that can help when making multi key

vocals:FlxSound

Vocals sound (Vocals.ogg). Used for individual vocals per strumline.

Methods

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inlineaddHealth(health:Float):Void

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createStrum(i:Int, ?animPrefix:String):Strum

Creates a strum and returns the created strum (needs to be added manually).

Parameters:

i

Index of the strum

animPrefix

(Optional) Animation prefix (left = arrowLEFT, left press, left confirm).

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deleteNote(note:Note):Void

Deletes a note from this strumline.

Parameters:

note

Note to delete

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generate(strumLine:ChartStrumLine, ?startTime:Float):Void

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inlinegenerateStrums(amount:Int = 4):Void