new(?X:Float, ?Y:Float, ?SimpleGraphic:Null<FlxGraphicAsset>)
@:value("")animSuffix:String = ""
Which animation suffix on characters that should be used when hitting notes.
@:value(false)cpu:Bool = false
@:value([])extra:Map<String, Dynamic> = []
@:value([])read onlylastDrawCameras:Array<FlxCamera> = []
@:value(-5000)lastHit:Float = -5000
@:value(null)noteAngle:Null<Float> = null
@:value(null)scrollSpeed:Null<Float> = null
@:value(null)getJustPressed:StrumLine ‑> Bool = null
@:value(null)getJustReleased:StrumLine ‑> Bool = null
@:value(null)getPressed:StrumLine ‑> Bool = null
inline__getJustPressed(strumLine:StrumLine):Bool
inline__getJustReleased(strumLine:StrumLine):Bool
inline__getPressed(strumLine:StrumLine):Bool
getAnim():String
inlinegetNotesAngle(?note:Note):Float
inlinegetScrollSpeed(?note:Note):Float
@:value({ force : true })playAnim(anim:String, force:Bool = true):Void
inlinepress(time:Float):Void
updateNotePosition(daNote:Note):Void
updatePlayerInput(pressed:Bool, justPressed:Bool, justReleased:Bool):Void
inlineupdateSustain(daNote:Note):Void