new(?X:Float, ?Y:Float, ?SimpleGraphic:Null<FlxGraphicAsset>)
animSuffix:String = ""
Which animation suffix on characters that should be used when hitting notes.
cpu:Bool = false
extra:Map<String, Dynamic> = []
read onlylastDrawCameras:Array<FlxCamera> = []
lastHit:Float = -5000
noteAngle:Null<Float> = null
scrollSpeed:Null<Float> = null
getJustPressed:StrumLine ‑> Bool = null
getJustReleased:StrumLine ‑> Bool = null
getPressed:StrumLine ‑> Bool = null
inline__getJustPressed(strumLine:StrumLine):Bool
inline__getJustReleased(strumLine:StrumLine):Bool
inline__getPressed(strumLine:StrumLine):Bool
getAnim():String
inlinegetNotesAngle(?note:Note):Float
inlinegetScrollSpeed(?note:Note):Float
playAnim(anim:String, force:Bool = true):Void
inlinepress(time:Float):Void
updateNotePosition(daNote:Note):Void
updatePlayerInput(pressed:Bool, justPressed:Bool, justReleased:Bool):Void
inlineupdateSustain(daNote:Note):Void