new(x:Float, y:Float, character:Character)
animsWindow:CharacterAnimsWindow
antialiasingCheckbox:UICheckbox
cameraXStepper:UINumericStepper
cameraXYComma:UIText
cameraYStepper:UINumericStepper
character:Character
designedAsDropDown:UIDropDown
editCharacterButton:UIButton
editSpriteButton:UIButton
flipXCheckbox:UICheckbox
labels:Map<UISprite, UIText> = []
positionXStepper:UINumericStepper
positionXYComma:UIText
positionYStepper:UINumericStepper
scaleStepper:UINumericStepper
testAsDropDown:UIDropDown
changeAntialiasing(newAntialiasing:Bool, addToUndo:Bool = true):Void
changeCamPosition(newPosX:Null<Float>, newPosY:Null<Float>, addToUndo:Bool = true):Void
changeFlipX(newFlipX:Bool, addToUndo:Bool = true):Void
changePosition(newPosX:Null<Float>, newPosY:Null<Float>, addToUndo:Bool = true):Void
changeScale(newScale:Float, addToUndo:Bool = true):Void
changeSprite(sprite:String):Void
editCharacterInfo(info:CharacterExtraInfo, addToUndo:Bool = true):Void
editCharacterInfoUI():Void
editCharacterSpriteUI():Void
updateButtonsPos():Void
bHeight:Int = 20
bWidth:Int = 120
bottomAlpha:Null<Float> = null
bottomHeight:Int = 0
drawBottom:Bool = true
drawMiddle:Bool = true
drawTop:Bool = true
framesOffset:Int = 0
incorporeal:Bool = false
leftWidth:Int = 0
middleAlpha:Null<Float> = null
rightWidth:Int = 0
topAlpha:Null<Float> = null
topHeight:Int = 0
autoAlpha:Bool = true
canBeHovered:Bool = true
cursor:CodeCursor = ARROW
focused:Bool
hoverCallback:() ‑> Void = null
hovered:Bool = false
hoveredByChild:Bool = false
members:Array<FlxBasic> = []
pressed:Bool = false
selectable:Bool = true
resize(w:Int, h:Int):Void
drawMembers():Void
drawSuper():Void
onHovered():Void
Called whenever the sprite is being hovered by the mouse.
updateButtonHandler():Void
updateSpriteRect():Void