@:value({ index : 0, height : 32, width : 320 })new(x:Float, y:Float, width:Int = 320, height:Int = 32, options:Array<String>, index:Int = 0)
dropButton:UIButton
@:value(0)index:Int = 0
label:UIText
options:Array<String>
onChange:Int ‑> Void
openContextMenu():Void
setOption(newIndex:Int):Void
@:value(20)bHeight:Int = 20
@:value(120)bWidth:Int = 120
@:value(true)drawBottom:Bool = true
@:value(true)drawMiddle:Bool = true
@:value(true)drawTop:Bool = true
@:value(0)framesOffset:Int = 0
@:value(false)incorporeal:Bool = false
@:value(true)autoAlpha:Bool = true
@:value(true)canBeHovered:Bool = true
@:value(ARROW)cursor:MouseCursor = ARROW
focused:Bool
@:value(null)hoverCallback:() ‑> Void = null
@:value(false)hovered:Bool = false
@:value(false)hoveredByChild:Bool = false
@:value([])members:Array<FlxBasic> = []
@:value(false)pressed:Bool = false
@:value(true)selectable:Bool = true
resize(w:Int, h:Int):Void
drawMembers():Void
drawSuper():Void
onHovered():Void
Called whenever the sprite is being hovered by the mouse.
updateButtonHandler():Void