funkin.savedata
This code handles all of the Highscore stuff for the engine
The actual save data fields are in Options
For custom save data use FlxG.save.data
.. | ||
class | FunkinSave | Class used for saves WITHOUT going through the struggle of type checks
Just add your save variables the way you would do in the Options.hx file.
The macro will automatically generate the |
enum | HighscoreChange | |
enum | HighscoreEntry | |
typedef | SongScore |