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funkin.savedata

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funkin.savedata

This code handles all of the Highscore stuff for the engine

The actual save data fields are in Options

For custom save data use FlxG.save.data

..
classFunkinSave

Class used for saves WITHOUT going through the struggle of type checks Just add your save variables the way you would do in the Options.hx file. The macro will automatically generate the flush and load functions.

enumHighscoreChange

enumHighscoreEntry

typedefSongScore