new()
alphaEase:EaseFunction = FlxEase.quadOut
alphaStart:Float = 1
interval:Float = 0.075
offsetEase:EaseFunction = FlxEase.quadOut
offsetStart:Float = 0.0
randomSound:Bool = true
sounds:Array<FlxSound> = []
addSound(path:String):Void
clearSounds():Void
resetTimer():Void
effectTime:Float = 0
enabled:Bool = true
regionMax:Array<Int> = []
regionMin:Array<Int> = []
speed:Float = 1
addRegion(min:Int, max:Int):Void
resetRegions():Void
willModify(index:Int, lineIndex:Int, renderData:AlphabetRenderData):Bool