new()
effectTime:Float = 0
enabled:Bool = true
regionMax:Array<Int> = []
regionMin:Array<Int> = []
speed:Float = 1
addRegion(min:Int, max:Int):Void
modify(index:Int, lineIndex:Int, renderData:AlphabetRenderData):Void
resetRegions():Void
willModify(index:Int, lineIndex:Int, renderData:AlphabetRenderData):Bool