Codename LogoCodename Logo

funkin.editors.charter.CharterEventScreen

APIWiki

Constructor

View in GitHub

new(step:Float, ?chartEvent:CharterEvent)

Variables

@:value(-1)curEvent:Int = -1

@:value([])events:Array<ChartEvent> = []

@:value([])paramsFields:Array<FlxBasic> = []

paramsPanel:FlxGroup

@:value(0)step:Float = 0

Methods

View in GitHub

@:value({ save : true })changeTab(id:Int, save:Bool = true):Void

Inherited Variables

Defined by MusicBeatSubstate

read onlycontrols:Controls

Game Controls. (All players / Solo)

read onlycontrolsP1:Controls

Game Controls (Player 1 only)

read onlycontrolsP2:Controls

Game Controls (Player 2 only)

read onlycurBeat:Int

Current beat

read onlycurBeatFloat:Float

Current beat, as a Float (ex: 1.24, instead of 1)

read onlycurMeasure:Int

Current beat

read onlycurMeasureFloat:Float

Current beat, as a Float (ex: 1.24, instead of 1)

read onlycurStep:Int

Current step

read onlycurStepFloat:Float

Current step, as a Float (ex: 4.94, instead of 4)

parent:FlxState

@:value(null)scriptName:String = null

@:value(true)scriptsAllowed:Bool = true

read onlysongPos:Float

Current song position (in milliseconds).

stateScripts:ScriptPack

Current injected script attached to the state. To add one, create a file at path "data/states/stateName" (ex: "data/states/PauseMenuSubstate.hx")

Inherited Methods

Defined by MusicBeatSubstate

View in GitHub

call(name:String, ?args:Array<Dynamic>, ?defaultVal:Dynamic):Dynamic

View in GitHub

event<T>(name:String, event:T):T

View in GitHub

@:value({ fpsSensitive : false })lerp(v1:Float, v2:Float, ratio:Float, fpsSensitive:Bool = false):Float

Shortcut to FlxMath.lerp or CoolUtil.lerp, depending on fpsSensitive

Parameters:

v1

Value 1

v2

Value 2

ratio

Ratio

fpsSensitive

Whenever the ratio should not be adjusted to run at the same speed independent of framerate.

View in GitHub

openSubState(subState:FlxSubState):Void

SCRIPTING STUFF