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class MusicBeatSubstate
package funkin.backend
extends FlxSubState
implements IBeatReceiver
extended by ModSubState, MusicBeatTransition, UIContextMenu, UISubstateWindow, UIWarningSubstate, EditorPicker, SaveSubstate, Cutscene, GameOverSubstate, ModSwitchMenu, PauseSubState, PlaytestingWarningSubstate, ChangeKeybindSubState, KeybindsOptions
Constructor
Variables
stateScripts:ScriptPack
Current injected script attached to the state. To add one, create a file at path "data/states/stateName" (ex: "data/states/PauseMenuSubstate.hx")
Methods
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lerp(v1:Float, v2:Float, ratio:Float, fpsSensitive:Bool = false):Float
Shortcut to FlxMath.lerp
or CoolUtil.lerp
, depending on fpsSensitive
Parameters:
v1 | Value 1 |
---|---|
v2 | Value 2 |
ratio | Ratio |
fpsSensitive | Whenever the ratio should not be adjusted to run at the same speed independent of framerate. |