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funkin.editors.character.CharacterAnimButton

APIWikiTools

Constructor

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new(x:Float, y:Float, animData:AnimData, parent:CharacterAnimsWindow)

Variables

Methods

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inline__getAnimationSymbol():Null<FlxSymbolAnimation>

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inline__getFlxAnimation():Null<FlxAnimation>

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changeAnim(newAnim:String, addToUndo:Bool = true):Void

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changeFPS(newFPS:Float, addToUndo:Bool = true):Void

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changeIndicies(indicies:Array<Int>, addToUndo:Bool = true):Void

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changeLooping(newLooping:Bool, addToUndo:Bool = true):Void

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changeName(newName:String, addToUndo:Bool = true):Void

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changeOffset(newOffsetX:Null<Float>, newOffsetY:Null<Float>, addToUndo:Bool = true):Void

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inlinerefreshFlxAnimationFrames(flxAnimation:FlxAnimation, animData:AnimData):Void

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inlinerefreshSymbolKeyFrames(symbol:FlxSymbolAnimation, animData:AnimData):Void

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validate(isValid:Bool = true):Void

Inherited Variables

Defined by UIButton

autoFollow:Bool = true

autoFrames:Bool = true

callback:() ‑> Void = null

hasBeenPressed:Bool = false

shouldPress:Bool = true

Defined by UISliceSprite

bHeight:Int = 20

bWidth:Int = 120

bottomAlpha:Null<Float> = null

bottomHeight:Int = 0

drawBottom:Bool = true

drawMiddle:Bool = true

drawTop:Bool = true

framesOffset:Int = 0

incorporeal:Bool = false

leftWidth:Int = 0

middleAlpha:Null<Float> = null

rightWidth:Int = 0

topAlpha:Null<Float> = null

topHeight:Int = 0

Defined by UISprite

autoAlpha:Bool = true

canBeHovered:Bool = true

focused:Bool

hoverCallback:() ‑> Void = null

hovered:Bool = false

hoveredByChild:Bool = false

members:Array<FlxBasic> = []

pressed:Bool = false

selectable:Bool = true

Inherited Methods