new(x:Float, y:Float, animData:AnimData, parent:CharacterAnimsWindow)
XYComma:UIText
anim:String = null
animIcon:FlxSprite
animTextBox:UIAutoCompleteTextBox
animationDisplayBG:UISliceSprite
closed:Bool = true
data:AnimData = null
deleteButton:UIButton
deleteIcon:FlxSprite
editButton:UIButton
editIcon:FlxSprite
foldableButtons:Array<FlxSprite> = []
fpsStepper:UINumericStepper
ghostButton:UIButton
ghostIcon:FlxSprite
indicesTextBox:UITextBox
labels:Map<UISprite, UIText> = []
loopedCheckbox:UICheckbox
nameTextBox:UITextBox
parent:CharacterAnimsWindow
positionXStepper:UINumericStepper
positionYStepper:UINumericStepper
valid:Bool = true
inline__getAnimationSymbol():Null<FlxSymbolAnimation>
inline__getFlxAnimation():Null<FlxAnimation>
changeAnim(newAnim:String, addToUndo:Bool = true):Void
changeFPS(newFPS:Float, addToUndo:Bool = true):Void
changeIndicies(indicies:Array<Int>, addToUndo:Bool = true):Void
changeLooping(newLooping:Bool, addToUndo:Bool = true):Void
changeName(newName:String, addToUndo:Bool = true):Void
changeOffset(newOffsetX:Null<Float>, newOffsetY:Null<Float>, addToUndo:Bool = true):Void
inlinecheckValid():Void
inlineinvalidate():Void
inlinerefreshFlxAnimationFrames(flxAnimation:FlxAnimation, animData:AnimData):Void
inlinerefreshSymbolKeyFrames(symbol:FlxSymbolAnimation, animData:AnimData):Void
toggleGhost():Void
inlineupdateButtonsPos():Void
updateText():Void
validate(isValid:Bool = true):Void
autoFollow:Bool = true
autoFrames:Bool = true
callback:() ‑> Void = null
field:UIText
hasBeenPressed:Bool = false
shouldPress:Bool = true
bHeight:Int = 20
bWidth:Int = 120
bottomAlpha:Null<Float> = null
bottomHeight:Int = 0
drawBottom:Bool = true
drawMiddle:Bool = true
drawTop:Bool = true
framesOffset:Int = 0
incorporeal:Bool = false
leftWidth:Int = 0
middleAlpha:Null<Float> = null
rightWidth:Int = 0
topAlpha:Null<Float> = null
topHeight:Int = 0
autoAlpha:Bool = true
canBeHovered:Bool = true
cursor:CodeCursor = ARROW
focused:Bool
hoverCallback:() ‑> Void = null
hovered:Bool = false
hoveredByChild:Bool = false
members:Array<FlxBasic> = []
pressed:Bool = false
selectable:Bool = true
setFrameOffset():Void
drawMembers():Void
drawSuper():Void
updateButtonHandler():Void
updateSpriteRect():Void