new()
angleBox:UINumericStepper
colorModeDrop:UIDropDown
initialY:Array<Float> = []
outlineAlphaMults:Array<Float>
outlineBox:UITextBox
outlineBoxTitle:UIText
outlineCheck:UICheckbox
outlineItems:Array<FlxSprite>
outlineOffTitle:UIText
outlinePercent:Float = 0
outlineSep:UISprite
outlineTitle:UIText
outlineXBox:UINumericStepper
outlineYBox:UINumericStepper
prefixBox:UITextBox
scaleXBox:UINumericStepper
scaleYBox:UINumericStepper
targetPercent:Float = 0
xBox:UINumericStepper
yBox:UINumericStepper
updateInfo():Void
collapsable:Bool = false
content:FlxTypedGroup<FlxBasic>
titleSpr:UIText
bHeight:Int = 20
bWidth:Int = 120
bottomAlpha:Null<Float> = null
bottomHeight:Int = 0
drawBottom:Bool = true
drawMiddle:Bool = true
drawTop:Bool = true
framesOffset:Int = 0
incorporeal:Bool = false
leftWidth:Int = 0
middleAlpha:Null<Float> = null
rightWidth:Int = 0
topAlpha:Null<Float> = null
topHeight:Int = 0
autoAlpha:Bool = true
canBeHovered:Bool = true
cursor:CodeCursor = ARROW
focused:Bool
hoverCallback:() ‑> Void = null
hovered:Bool = false
hoveredByChild:Bool = false
members:Array<FlxBasic> = []
pressed:Bool = false
selectable:Bool = true
resize(w:Int, h:Int):Void
drawMembers():Void
drawSuper():Void
onHovered():Void
Called whenever the sprite is being hovered by the mouse.
updateButtonHandler():Void
updateSpriteRect():Void