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funkin.editors.EditorPicker

APIWiki

Constructor

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new(?scriptsAllowed:Bool, ?scriptName:String)

Variables

bg:FlxSprite

@:value(0)camVelocity:Float = 0

@:value(FlxPoint.get())curMousePos:FlxPoint = FlxPoint.get()

@:value(0)curSelected:Int = 0

@:value(FlxPoint.get())oldMousePos:FlxPoint = FlxPoint.get()

@:value(0)optionHeight:Float = 0

@:value([{ name : "Chart Editor", iconID : 0, state : funkin.editors.charter.CharterSelection }, { name : "Character Editor", iconID : 1, state : funkin.editors.character.CharacterSelection }, { name : "Stage Editor", iconID : 2, state : null }, { name : "UI Debug State", iconID : 3, state : UIDebugState }, { name : "Debug Options", iconID : 4, state : DebugOptions }])options:Array<Editor> = [{ name : "Chart Editor", iconID : 0, state : funkin.editors.charter.CharterSelection }, { name : "Character Editor", iconID : 1, state : funkin.editors.character.CharacterSelection }, { name : "Stage Editor", iconID : 2, state : null }, { name : "UI Debug State", iconID : 3, state : UIDebugState }, { name : "Debug Options", iconID : 4, state : DebugOptions }]

@:value(false)selected:Bool = false

@:value([])sprites:Array<EditorPickerOption> = []

subCam:FlxCamera

Methods

Inherited Variables

Defined by MusicBeatSubstate

read onlycontrols:Controls

Game Controls. (All players / Solo)

read onlycontrolsP1:Controls

Game Controls (Player 1 only)

read onlycontrolsP2:Controls

Game Controls (Player 2 only)

read onlycurBeat:Int

Current beat

read onlycurBeatFloat:Float

Current beat, as a Float (ex: 1.24, instead of 1)

read onlycurMeasure:Int

Current beat

read onlycurMeasureFloat:Float

Current beat, as a Float (ex: 1.24, instead of 1)

read onlycurStep:Int

Current step

read onlycurStepFloat:Float

Current step, as a Float (ex: 4.94, instead of 4)

parent:FlxState

@:value(null)scriptName:String = null

@:value(true)scriptsAllowed:Bool = true

read onlysongPos:Float

Current song position (in milliseconds).

stateScripts:ScriptPack

Current injected script attached to the state. To add one, create a file at path "data/states/stateName" (ex: "data/states/PauseMenuSubstate.hx")

Inherited Methods

Defined by MusicBeatSubstate

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call(name:String, ?args:Array<Dynamic>, ?defaultVal:Dynamic):Dynamic

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event<T>(name:String, event:T):T

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@:value({ fpsSensitive : false })lerp(v1:Float, v2:Float, ratio:Float, fpsSensitive:Bool = false):Float

Shortcut to FlxMath.lerp or CoolUtil.lerp, depending on fpsSensitive

Parameters:

v1

Value 1

v2

Value 2

ratio

Ratio

fpsSensitive

Whenever the ratio should not be adjusted to run at the same speed independent of framerate.

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openSubState(subState:FlxSubState):Void

SCRIPTING STUFF