@:keepstaticchangeID:Int = 0
@:keepstaticforceGPUOnlyBitmapsOff:Bool = false
@:keepstaticframerateSprite:Framerate
@:keepstaticgame:FunkinGame
@:keepstaticgameThreads:Array<Thread> = []
@:keepstaticinstance:Main
@:keepstaticmodToLoad:String = null
@:keepstaticnoCwdFix:Bool = false
@:keepstaticnoTerminalColor:Bool = false
@:keepstaticpathBack:String = "../../../../"
@:keepstaticscaleMode:FunkinRatioScaleMode
@:keepstaticstartedFromSource:Bool = false
@:keepstatictime:Int = 0
@:keepstaticread onlytimeSinceFocus:Float
The time since the game was focused last time in seconds.
@:keepstaticverbose:Bool = false
@:keepstaticexecAsync(func:() ‑> Void):Void
@:keepstaticfixWorkingDirectory():Void
@:keepstaticget_timeSinceFocus():Float
@:keepstaticinitTransition():Void
@:keepstaticloadGameSettings():Void
@:keepstaticonFocus():Void
@:keepstaticpreInit():Void
@:keepstaticrefreshAssets():Void
@:keepnew()