Constructor
Variables
force:Null<Bool>
Whenever the animation will be forced or not (if it's null it will be forced based on the sprite's data xml, if it has one).
Methods
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recycle(animName:String, force:Null<Bool>, reverse:Bool, startingFrame:Int = 0, context:PlayAnimContext):PlayAnimEvent
Inherited Variables
Defined by CancellableEvent
Inherited Methods
Defined by CancellableEvent
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preventDefault(c:Bool = false):Void
Prevents default action from occurring.
Parameters:
c | Whenever the scripts following this one should be called or not. (Defaults to |
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toString():String
Returns a string representation of the event, in this format:
[CancellableEvent]
[CancellableEvent (Cancelled)]
Returns:
String