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funkin.backend.scripting.events.PlayAnimContext

APIWiki

Contains all contexts possible for PlayAnimEvent.

Variables

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@:impl@:enuminlineread onlyDANCE:PlayAnimContext = "DANCE"

Whenever a dance animation is played. The character's dancing wont be blocked.

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@:impl@:enuminlineread onlyLOCK:PlayAnimContext = "LOCK"

Locks the character's animation. Prevents the character from dancing, even if the animation ended.

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@:impl@:enuminlineread onlyMISS:PlayAnimContext = "MISS"

Whenever a note is missed and a miss animation will be played. Only for scripting, since it has the same effects as SING.

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@:impl@:enuminlineread onlyNONE:PlayAnimContext = null

No context was given for the animation. The character won't dance until the animation is finished

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@:impl@:enuminlineread onlySING:PlayAnimContext = "SING"

Whenever a note is hit and a sing animation will be played. The character will only dance after their holdTime is reached.