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funkin.backend.FunkinSprite

APIWiki

Static methods

Constructor

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@:value({ Y : 0, X : 0 })new(X:Float = 0, Y:Float = 0, ?SimpleGraphic:Null<FlxGraphicAsset>)

Variables

@:value([])animDatas:Map<String, AnimData> = []

@:value(new Map&lt;String,FlxPoint&gt;())animOffsets:Map<String, FlxPoint> = new Map<String,FlxPoint>()

@:value([])beatAnims:Array<BeatAnim> = []

@:value(2)beatInterval:Int = 2

ODD interval -> asynced; EVEN interval -> synced

@:value(0)beatOffset:Int = 0

@:value(false)debugMode:Bool = false

@:value([])extra:Map<String, Dynamic> = []

@:value(1)initialZoom:Float = 1

@:value(DANCE)lastAnimContext:PlayAnimContext = DANCE

name:String

@:value(false)skipNegativeBeats:Bool = false

@:value(NONE)spriteAnimType:XMLAnimType = NONE

@:value(1)zoomFactor:Float = 1

Methods

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@:value({ y : 0, x : 0 })addOffset(name:String, x:Float = 0, y:Float = 0):Void

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beatHit(curBeat:Int):Void

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inlinegetAnimOffset(name:String):Null<FlxPoint>

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inlinegetNameList():Array<String>

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inlinehasAnimation(AnimName:String):Bool

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@:value({ Key : null, Unique : false })loadSprite(path:String, Unique:Bool = false, ?Key:String):Void

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measureHit(curMeasure:Int):Void

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onPropertySet(property:String, value:Dynamic):Void

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@:value({ Frame : 0, Reversed : false, Context : NONE })playAnim(AnimName:String, ?Force:Bool, Context:PlayAnimContext = NONE, Reversed:Bool = false, Frame:Int = 0):Void

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inlineremoveAnimation(name:String):Void

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stepHit(curBeat:Int):Void

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switchOffset(anim1:String, anim2:String):Void