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funkin.menus.GitarooPause

APIWiki

Constructor

Methods

Inherited Variables

Defined by MusicBeatState

@:value(false)cancelConductorUpdate:Bool = false

Whenever the Conductor auto update should be enabled or not.

read onlycontrols:Controls

Game Controls. (All players / Solo)

read onlycontrolsP1:Controls

Game Controls (Player 1 only)

read onlycontrolsP2:Controls

Game Controls (Player 2 only)

read onlycurBeat:Int

Current beat

read onlycurBeatFloat:Float

Current beat, as a Float (ex: 1.24, instead of 1)

read onlycurMeasure:Int

Current beat

read onlycurMeasureFloat:Float

Current beat, as a Float (ex: 1.24, instead of 1)

read onlycurStep:Int

Current step

read onlycurStepFloat:Float

Current step, as a Float (ex: 4.94, instead of 4)

@:value(new GraphicCacheSprite())graphicCache:GraphicCacheSprite = new GraphicCacheSprite()

Dummy sprite used to cache graphics to GPU.

@:value(null)scriptName:String = null

@:value(true)scriptsAllowed:Bool = true

read onlysongPos:Float

Current song position (in milliseconds).

stateScripts:ScriptPack

Current injected script attached to the state. To add one, create a file at path "data/states/stateName" (ex: data/states/FreeplayState)

Inherited Methods

Defined by MusicBeatState

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call(name:String, ?args:Array<Dynamic>, ?defaultVal:Dynamic):Dynamic

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event<T>(name:String, event:T):T

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@:value({ fpsSensitive : false })lerp(v1:Float, v2:Float, ratio:Float, fpsSensitive:Bool = false):Float

Shortcut to FlxMath.lerp or CoolUtil.lerp, depending on fpsSensitive

Parameters:

v1

Value 1

v2

Value 2

ratio

Ratio

fpsSensitive

Whenever the ratio should not be adjusted to run at the same speed independent of framerate.

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openSubState(subState:FlxSubState):Void

SCRIPTING STUFF