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funkin.game.Stage

APIWiki

Static methods

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@:value({ mods : false })staticgetList(mods:Bool = false):Array<String>

Constructor

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new(stage:String, ?state:FlxState)

Variables

@:value([])characterPoses:Map<String, StageCharPos> = []

stagePath:String

@:value([])stageSprites:Map<String, FlxSprite> = []

stageXML:Access

state:FlxState

@:value([])xmlImportedScripts:Map<String, Bool> = []

Methods

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addCharPos(name:String, node:Access, ?nonXMLInfo:Null<StageCharPosInfo>):StageCharPos

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@:value({ id : 0 })applyCharStuff(char:Character, posName:String, id:Float = 0):Void

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beatHit(curBeat:Int):Void

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getSprite(name:String):Null<FlxSprite>

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@:value({ def : false })inlineisCharFlipped(posName:String, def:Bool = false):Bool

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measureHit(curMeasure:Int):Void

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stepHit(curStep:Int):Void