Camera meant for PlayState hud, allows for flipping the camera.
Constructor
Variables
downscroll:Bool = false
Whenever the camera should flip the y axis. Keeps the sprites not flipped, but the positions are flipped.
Camera meant for PlayState hud, allows for flipping the camera.
downscroll:Bool = false
Whenever the camera should flip the y axis. Keeps the sprites not flipped, but the positions are flipped.