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funkin.editors.ui.UIColorwheel

APIWiki

Constructor

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new(x:Float, y:Float, ?color:Int)

Variables

@:value(false)colorChanged:Bool = false

curColor:Null<FlxColor>

@:value("#FFFFFF")curColorString:String = "#FFFFFF"

hue:Float

Methods

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@:value({ checkChanged : true })updateWheel(checkChanged:Bool = true):Void

Inherited Variables

Defined by UISliceSprite

@:value(20)bHeight:Int = 20

@:value(120)bWidth:Int = 120

@:value(true)drawBottom:Bool = true

@:value(true)drawMiddle:Bool = true

@:value(true)drawTop:Bool = true

@:value(0)framesOffset:Int = 0

@:value(false)incorporeal:Bool = false

Defined by UISprite

@:value(true)autoAlpha:Bool = true

@:value(true)canBeHovered:Bool = true

@:value(ARROW)cursor:MouseCursor = ARROW

focused:Bool

@:value(null)hoverCallback:() ‑> Void = null

@:value(false)hovered:Bool = false

@:value(false)hoveredByChild:Bool = false

@:value([])members:Array<FlxBasic> = []

@:value(false)pressed:Bool = false

@:value(true)selectable:Bool = true

Inherited Methods

Defined by UISliceSprite

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resize(w:Int, h:Int):Void

Defined by UISprite

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onHovered():Void

Called whenever the sprite is being hovered by the mouse.