new(x:Float, y:Float, bytes:Bytes)
bytes:Bytes
draggingObj:FlxBar = null
nextPlayerColor:FlxColor = 0x440364
playingSprite:FlxSprite
sound:FlxSound
timeBar:FlxBar
timeBarPlayer:FlxSprite
timeBarSpr:UISprite
timeText:UIText
volumeBar:FlxBar
volumeBarSpr:UISprite
volumeIcon:FlxSprite
wasPlaying:Bool = false
callback:() ‑> Void = null
field:UIText
hasBeenPressed:Bool = false
shouldPress:Bool = true
bHeight:Int = 20
bWidth:Int = 120
drawBottom:Bool = true
drawMiddle:Bool = true
drawTop:Bool = true
framesOffset:Int = 0
incorporeal:Bool = false
autoAlpha:Bool = true
canBeHovered:Bool = true
cursor:MouseCursor = ARROW
focused:Bool
hoverCallback:() ‑> Void = null
hovered:Bool = false
hoveredByChild:Bool = false
members:Array<FlxBasic> = []
pressed:Bool = false
selectable:Bool = true
drawMembers():Void
drawSuper():Void
updateButtonHandler():Void