new(x:Float, y:Float, sprite:FunkinSprite, xml:Access)
sprite:FunkinSprite
deleteButton:UIButton
deleteIcon:FlxSprite
editButton:UIButton
editIcon:FlxSprite
hasAdvancedEdit:Bool = false
isHidden:Bool = false
selected:Bool = false
tagColor:UISliceSprite
visibilityButton:UIButton
visibilityIcon:FlxSprite
xml:Access
autoFollow:Bool = true
autoFrames:Bool = true
callback:() ‑> Void = null
field:UIText
hasBeenPressed:Bool = false
shouldPress:Bool = true
bHeight:Int = 20
bWidth:Int = 120
bottomAlpha:Null<Float> = null
bottomHeight:Int = 0
drawBottom:Bool = true
drawMiddle:Bool = true
drawTop:Bool = true
framesOffset:Int = 0
incorporeal:Bool = false
leftWidth:Int = 0
middleAlpha:Null<Float> = null
rightWidth:Int = 0
topAlpha:Null<Float> = null
topHeight:Int = 0
autoAlpha:Bool = true
canBeHovered:Bool = true
cursor:CodeCursor = ARROW
focused:Bool
hoverCallback:() ‑> Void = null
hovered:Bool = false
hoveredByChild:Bool = false
members:Array<FlxBasic> = []
pressed:Bool = false
selectable:Bool = true
canRender():Bool
getInfoText():String
setEditAdvanced():Void
setEditNormal():Void
setFrameOffset():Void
drawMembers():Void
drawSuper():Void
updateButtonHandler():Void
updateSpriteRect():Void