new()
read onlyampSqrt:Int
ampsNeeded:Float = 0
analyzers:Map<String, AudioAnalyzer> = []
sounds:Map<String, FlxSound> = []
waveDatas:Map<String, BitmapData> = []
waveShaders:Map<String, CustomShader> = []
waveformList:Array<String> = []
clearWaveform(name:String):Void
clearWaveforms():Void
generateData(name:String, sound:FlxSound):BitmapData
generateShader(name:String, sound:FlxSound):CustomShader
get_ampSqrt():Int