new(character:Character)
animGhosts:Map<String, Character> = []
character:Character
clearOffsets():Void
createGhost(anim:String):Void
removeGhost(anim:String):Void
setOffsets(name:String, offset:FlxPoint):Void
updateInfos(xml:Xml):Void
updateOffsets(name:String, change:FlxPoint):Void