Class made to make XML parsing easier. Used in Stage.hx, Character.hx, and more.
Static methods
staticaddAnimToSprite(sprite:FlxSprite, animData:AnimData):ErrorCode
Adds an animation to a sprite.
Parameters:
sprite | The sprite |
---|---|
animData | The animation data (gotten from |
staticaddXMLAnimation(sprite:FlxSprite, anim:Access, loop:Bool = false):ErrorCode
Adds an XML animation to sprite
.
Parameters:
sprite | Destination sprite |
---|---|
anim | Animation (Must be a |
staticapplyXMLProperty(object:Dynamic, property:Access):ErrorCode
Applies a property XML node to an object. The format for the XML is as follows:
<!-- float -->
<property name="name" type="float" value="value" />
<property name="name" type="number" value="value" />
<property name="name" type="f" value="value" />
<!-- string -->
<property name="name" type="string" value="value" />
<property name="name" type="str" value="value" />
<property name="name" type="text" value="value" />
<property name="name" type="s" value="value" />
<!-- int -->
<property name="name" type="int" value="value" />
<property name="name" type="integer" value="value" />
<property name="name" type="i" value="value" />
<!-- bool -->
<property name="name" type="bool" value="value" />
<property name="name" type="boolean" value="value" />
<property name="name" type="b" value="value" />
<!-- color -->
<property name="name" type="color" value="value" />
<property name="name" type="c" value="value" />
Parameters:
object | Object to which the xml property will be applied |
---|---|
property |
|
Returns:
Error code (0 = OK, 1 = FAILED, 2 = MISSING_PROPERTY, 3 = TYPE_INCORRECT, 4 = VALUE_NULL, 5 = REFLECT_ERROR)
staticinlinecreateSpriteFromXML(node:Access, parentFolder:String = "", defaultAnimType:XMLAnimType = BEAT, ?cl:Class<FunkinSprite>, ?args:Array<Dynamic>, loadGraphic:Bool = true):FunkinSprite
Creates a new sprite based on a XML node.
Parameters:
node | The XML node |
---|---|
parentFolder | The parent folder |
defaultAnimType | The default animation type |
cl | The class to create (advanced) |
args | The arguments to pass to the class (advanced) |
staticextractAnimFromXML(anim:Access, animType:XMLAnimType = NONE, loop:Bool = false):AnimData
Extracts an animation from an XML node.
Parameters:
anim | The animation node |
---|---|
animType | The animation type |
loop | Whether the animation should loop |
staticfixSpacingInNode(node:Access):Access
Trims and removes spacing from the nodeValue in the XML
WARNING: will edit directly the node!
staticgetTextFormats(_node:OneOfTwo<Xml, Access>, ?currentFormat:Dynamic, ?parsedSegments:Array<TextFormat>):Array<TextFormat>
Gets the text formats from an XML node. The format for the XML is as follows:
<text>Hello <format color="#FF0000">World</format></text>
Parameters:
_node | The XML node |
---|---|
currentFormat | The current format |
parsedSegments | The parsed segments |
staticloadSpriteFromXML(spr:FunkinSprite, node:Access, parentFolder:String = "", defaultAnimType:XMLAnimType = BEAT, loadGraphic:Bool = true):FunkinSprite
Sets the properties of a sprite based on a XML node.
Parameters:
spr | The sprite |
---|---|
node | The XML node |
parentFolder | The parent folder |
defaultAnimType | The default animation type |