Static methods
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staticgetMatrixPosition(sprite:FlxSprite, points:OneOfTwo<FlxPoint, Array<FlxPoint>>, ?camera:FlxCamera, _width:Float = 1, _height:Float = 1):Array<FlxPoint>
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statictransformPoints(sprite:FlxSprite, points:Array<FlxPoint>, matrix:FlxMatrix, ?camera:FlxCamera, _width:Float = 1, _height:Float = 1, doCameraTransform:Bool = true):Array<FlxPoint>
Warning: modifies the points in the array