funkin.backend.system
The part that interfaces with the system, such as the window and input
.. | ||
framerate | ||
github | ||
interfaces | ||
macros | ||
modules | ||
net | ||
class | BPMChangeEvent | |
enum | BeatType | |
class | CommandLineHandler | |
class | Conductor | |
enum | Control | |
class | Controls | A list of actions that a player would invoke via some input device. Uses FlxActions to funnel various inputs to a single action. |
class | FakeCallCamera | |
class | FakeCamera | |
class | Flags | A class that reads the |
class | FunkinGame | |
class | FunkinRatioScaleMode | |
class | GraphicCacheSprite | Dummy FlxSprite that allows you to cache FlxGraphics, and immediately send them to GPU memory. |
enum | KeyboardScheme | |
abstract | Level | |
typedef | LogText | |
class | Logs | |
class | Main | |
class | MainState | Simple state used for loading the game |
class | OptimizedBitmapData | |
class | RotatingSpriteGroup |