funkin.backend.system
The part that interfaces with the system, such as the window and input
.. | ||
framerate | ||
github | ||
interfaces | ||
macros | ||
modules | ||
net | ||
abstract | Action | |
typedef | BPMChangeEvent | |
class | CommandLineHandler | |
class | Conductor | |
enum | Control | Since, in many cases multiple actions should use similar keys, we don't want the rebinding UI to list every action. ActionBinders are what the user perceives as an input so, for instance, they can't set jump-press and jump-release to different keys. |
class | Controls | A list of actions that a player would invoke via some input device. Uses FlxActions to funnel various inputs to a single action. |
enum | Device | |
abstract | ErrorCode | |
class | FunkinGame | |
class | FunkinRatioScaleMode | |
class | GraphicCacheSprite | Dummy FlxSprite that allows you to cache FlxGraphics, and immediatly send them to GPU memory. |
enum | KeyboardScheme | |
abstract | Level | |
typedef | LogText | |
class | Logs | |
class | Main | |
class | MainState | Simple state used for loading the game |
class | OptimizedBitmapData | |
class | RotatingSpriteGroup |