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funkin.backend.system

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funkin.backend.system

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interfaces
macros
modules
net
abstractAction

typedefBPMChangeEvent

classCommandLineHandler

classConductor

enumControl

Since, in many cases multiple actions should use similar keys, we don't want the rebinding UI to list every action. ActionBinders are what the user perceives as an input so, for instance, they can't set jump-press and jump-release to different keys.

classControls

A list of actions that a player would invoke via some input device. Uses FlxActions to funnel various inputs to a single action.

enumDevice

abstractErrorCode

classFunkinGame

classFunkinRatioScaleMode

classGraphicCacheSprite

Dummy FlxSprite that allows you to cache FlxGraphics, and immediatly send them to GPU memory.

enumKeyboardScheme

abstractLevel

typedefLogText

classLogs

classMain

classMainState

Simple state used for loading the game

classOptimizedBitmapData

classRotatingSpriteGroup