Class for custom shaders.
To create one, create a shaders folder in your assets/mod folder, then add a file named my-shader.frag or/and my-shader.vert.
Non-existent shaders will only load the default one, and throw a warning in the console.
To access the shader's uniform variables, use shader.variable
Constructor
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new(name:String, ?glslVersion:String)
Creates a new custom shader
Parameters:
name | Name of the frag and vert files. |
|---|---|
glslVersion | GLSL version to use. Defaults to |

