Static variables
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staticfinalinlineread onlySOUND_EXT:String = "ogg"
Preferred sound extension for the game's audio files.
Currently is set to mp3
for web targets, and ogg
for other targets.
Static methods
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staticgetFolderContent(key:String, addPath:Bool = false, source:AssetSource = BOTH):Array<String>
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staticgetFolderDirectories(key:String, addPath:Bool = false, source:AssetSource = BOTH):Array<String>
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staticinlinegetFontName(font:String):String
Gets the name of a registered font.
Parameters:
font | The font's path (if it's already passed as a font name, the same name will be returned) |
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staticgetFrames(key:String, assetsPath:Bool = false, ?library:String):Null<FlxFramesCollection>
Gets frames at specified path.
Parameters:
key | Path to the frames |
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library | (Additional) library to load the frames from. |
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staticimage(key:String, ?library:String, checkForAtlas:Bool = false, ext:String = "png"):String
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staticinlineinst(song:String, difficulty:String = "normal", prefix:String = ""):String
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